

I would recommend using the Amoeba affinity. Sloppy sawbones (50% healing cost on hero) as if it's not cheap alreadyĭeep Roots (+/- ownership gain/loss on planet) I only take this one if I have to fit one of the above bonuses in, it's a downer in late game. Scientists (+10 research on system for every level, I only get 1 or 2 levels of it)ĭust or Huygens ring (starting planet upgrade, you'll want the extra credits to hire the administer hero)ĭust impaired (50% ability dust cost on hero) we won't be using abilities

Legendary Heroes (must have to expand early game) In order of importance a good custom race will include: OK let's set up a game keeping in mind we want massive DNs for tanking AI stacks. Maybe some future patch will address this pacman like AI. Also I'm not a fan of the card game unless it becomes meaningful and for that to happen the AI would have to be a lot smarter with fewer stacks. In stack warfare this can become tedious. While it's true a stack of DD's can reach 90k MP and pretty much plow thru anything they do take a lot of micro to replenish and manage. Of the four commodities research is vastly superior, all the others are easy to come by (and modified by tech) so we'll want to stay ahead in all areas of technology. We'll call it Stack Warfare and counter it with a Slack Warfare which includes stack busting fleets and flanking maneuvers.Ģ.

The main AI strategy is to build endless stacks of mixed ships and hurl them at a target relentlessly. In hostilities the AI is extremely simple and easy to predict. My basic strategy is to reduce micro thru standardization, overwhelming superiority,įirst an overview of some of the poor mechanics which allow easy EV's:ġ. This guide will step you thru a grognard's way of winning with only a few starting parameters tuned for victory, once this is mastered modify to your liking for more of a challenge. Endless difficulty victories are remarkably easy to achieve without having to resort to min/max micro strategies.
